Set eight years after Banjo-Tooie, the plot of the game involves Banjo and Gruntilda competing to determine the true owner of Spiral Mountain. Banjo wishes to preserve his home while Gruntilda hatches an urban development scheme to replace the vegetated area with towers and malls. A new character named Lord of Games (also known as LOG) attempts to settle the conflict between the two by devising a series of worlds and challenges. LOG transports the other characters to Showdown Town, his headquarters, and starts the contest. The winner would be set to own Spiral Mountain; the loser must endure eternal hardship at LOG's video game factory. While Banjo and Kazooie seek to win by completing the challenges, Grunty uses her powers and abilities to try and stop the duo. An army of mechanical Gruntbots also assist the witch in her goal.[
The game is not a traditional third-person action and platform game like the previous entries in the series, but instead utilizes vehicles to transport Banjo and Kazooie around the levels. According to game director Gregg Mayles, about 20 percent of the game retains traditional platforming elements, which include ledge grabbing and tightrope walking. There are however no conventional "moves" for Banjo and Kazooie to use, apart from attacks Kazooie performs with her wrench.[citation needed]
Vehicles play a prominent role in the game. The player can build them from over 1,600 different components available, such as body panels, engines, wheels, wings, propellers, fuel and weapons. It is also specified that vehicle presets from these parts would be available. "Banjoprints" of these machines and their statistics have been revealed. They include the Banjo 4x4, Banjo Boat, Banjo Copter and Banjo Plane. Gruntilda also operates a vehicle called the Grunty Coco-Carrier.[7] The vehicles can be built in many shapes, as demonstrated in a video where one was constructed to resemble an 8-bit Mario sprite that was later blasted apart.
The original teaser trailer showed several gameplay elements from the previous games that will be included in the upcoming game, including music notes, honeycombs, and jigsaw puzzle pieces ("Jiggys"). The Jiggys are among several golden objects that are collected to progress in the Banjo-Kazooie games and will once again be used in Banjo-Kazooie: Nuts & Bolts. In an edition of Scribes, Rare said that "the player will determine the difficulty level by how they approach the Jiggy tasks", hinting at what the game would offer.[8] It was later specified that the challenge level of these tasks depends on how the player builds the vehicles. Other items include honeycomb pieces, which are used to refill Banjo and Kazooie's health gauges in the games. Musical notes can be collected in Banjo-Kazooie to unlock note doors, and in Banjo-Tooie were used to unlock new moves for Banjo and Kazooie. For Nuts & Bolts it has been stated that the notes will be used as a currency to buy parts for the vehicles, with gold, silver, and copper notes worth different amounts. A new item, tentatively called "Mumbo's magic wrench" was also revealed. It plays a significant role, as it is used to both build and move objects via a yellow beam fired from the device. The wrench is also stated to be used by Kazooie as a primary weapon for on-foot gameplay, sending enemies magic and electric bolts, and other not yet revealed features.
Various abilities from Banjo-Kazooie and Banjo-Tooie will not be at Banjo and Kazooie's disposal for Banjo-Kazooie: Nuts & Bolts. This approach was first mentioned in the December 20 of Rare's Scribes column, which stated, "Banjo and Kazooie haven't got many of the abilities that they used in previous games The ability introduced in Banjo-Tooie to split up Banjo and Kazooie as separate playable characters will be unavailable in Banjo-Kazooie: Nuts & Bolts. A previous Scribes mentioned that they "thought about using two different controllers" to account for the new moves and all the old moves as well, but that a simpler system had been used for the game. It was eventually revealed that the approach involves using vehicles instead of the previous attack moves. According to Rare, the in-game explanation is that the older abilities were taken away by Gruntilda
The player can disembark from a vehicle and explore the environment in a manner similar to that of the previous games. In a screenshot, Banjo and Kazooie are seen walking on a tightrope crossing a river.
The idea of multiplayer options was first discussed at the Rare Witch Project, where Mayles said that there would be multiplayer capability in the game unlike that found in Banjo-Tooie. He also noted that there would not be any first-person shooter sections in the traditional action-adventure game. It was later revealed that multiplayer will be purely vehicle-based where players will be able to take their custom built vehicles to Xbox Live and compete in online races and activities One of the game modes is a variant of King of the Hill called "Queen of The Knoll". Another is "Sumo", where two players have to knock each other out of the arena An announcement also stated that the game features a co-operative mode and offline multiplayer options.
In Rare's December 20 Scribes edition, they stated that Isle O' Hags, the hub world for the second game Banjo-Tooie will not return.On December 31 Gregg Mayles said, when asked whether there would be a new hub world, "YES - You've seen Grunty's Lair and Isle o' Hags, now get ready for "Conflagration Violent" (work this out and you'll have the answer to one of richjonny's questions richjohnny is a poster on the Rare Witch Project who posted nine questions to Mayles.[12] On May 13 it was announced by Rare that Showdown Town will be the new hub world for Nuts & Bolts. The "Conflagration Violent" comment made in Scribes is an anagram of "Confrontation Village", which is a synonym for Showdown Town. It is reportedly 16 times larger than any other single area that Rare has created.
The town holds several "game globes", which allow access to the game's levels. Placing the globes onto special stands will open doors throughout the town. Each Jiggy extracted from the levels must be inserted to Jiggy collection units scattered around Showdown Town and then taken to the "Jiggy Bank" device to open certain Jiggy requirement doors. The town's police force will attempt to stop the player from doing this.
Two images were leaked on Sunday, May 11 showing Banjo piloting and driving two mechanical vehicles: a plane and a boat, respectively. They also show an artificially-created level called Nutty Acres. A sign above Banjo's plane has a drawn picture of Mumbo with a coconut and a metal nut for eyes A castle-like structure, a cityscape, and a desert beach have also been revealed among the set of screenshots. Rare announced that the game would consist of 15 different challenges throughout each of the six new levels. All of the levels are purposefully designed to look artificial and will appear to be inside a dome. The walls of the dome will change to match the theme of each level.
Nutty Acres is the first level in the game. The atmosphere of the level is an artificially-made grassland with a beach and a volcano. The ground and trees are held together with stitches. The clouds are made of metal and held by strings. The level is in a giant globe with screens showing images of the sky. Enemies of the level include big cow-like robots and metal ball Gruntbots that spin and smash into Banjo. The level also includes tiny robotic bunnies. Mr. Patch, the boss of Witchyworld in Banjo-Tooie, is seen in a Banjo-Kazooie: Nuts and Bolts trailer. In this video, Banjo is seen shooting missiles at Mr. Patch.
Previously titled "World of Sports", The Jiggosseum is a sports themed level set inside a giant stadium. One of the challenges will involve jumping off a ramp with a vehicle and trying to get as much distance as possible. Another challenge has the player building a vehicle to knock over dominoes.
BanjoLand is a museum-themed world that is constructed of portions of every level from the previous Banjo-Kazooie games. Some of the elements that have been revealed include the Frezeezy Peak snowman, Mad Monster Mansion, Clanker's Cavern, the Click Clock Wood tree, a pyramid from Gobi's Valley, a pile of gems and tunnels from Glitter Gulch Mine, the Salty Hippo ship from Treasure Trove Cove, the Stonehenge-like monument from Mumbo's Mountain, the Golden Goliath's head from Mayahem Temple, Boggy's igloo, the "Cactus of Strength" game from Witchyworld, Grunty's oil tanker from Rusty Bucket Bay, and a Jinjo display. Guffo's trash can from Cloud Cuckooland is also shown filled with copies of Grabbed by the Ghoulies, a poor-selling Xbox game developed by the Banjo-Kazooie team.
LOGBox 720 is a vertically oriented, computer themed level named after the Xbox 360 console. Banjo and Kazooie are required to fix numerous technical issues that cause malfunctions throughout the stage.
An outer space themed level made up of interconnecting tubes and chambers called Terrarium of Terror[15] was revealed in a developer's blog on the official website for the game. A "volcano with double entendres" and an area with "inflatable sheep and polystyrene buildings" had previously been mentioned by Rare.[16]
It was reported early in development that some of old levels in the previous Banjo-Kazooie games will be remade in Banjo-Kazooie: Nuts & Bolts. Mayles also said "There will be some levels remade, but not the way you would expect them".
Spiral Mountain, as shown in the teaser trailer, was the first returning level revealed. It will make its fifth appearance in the Banjo-Kazooie series, including Banjo-Kazooie: Grunty's Revenge and Banjo-Pilot. In the teaser trailer, Spiral Mountain is more cartoon-like than the previous games, and has different things added, such as more hills and areas. In the December 20 edition of Scribes a reply stated that the music in Spiral Mountain will be upbeat, like that in Banjo-Kazooie. Although Gruntilda does not appear in the trailer, Gruntilda's Lair can be seen past a slight fog in the distance. The moat around Spiral Mountain seems to have disappeared. Also there is no bridge connecting from the mountain to Gruntilda's Lair. However, it is revealed in the trailer that Spiral Mountain is a flat image painted onto a wooden set. In the August 30 edition of Scribes, a reply stated that "We've just copied the old level from the previous games and tried to tart it up a bit with some lens flares and lots of blowing grass, hopefully you won't notice
On February 13, 2008, they announced on Scribes that someone had noticed, so they created a new model of the Mountain that includes cacti.
That edition of Scribes announced that Mad Monster Mansion will return. They also announced the return of Clanker, Mr. Patch, Weldar and the snowman from Freezeezy Peak, which led to the belief that the original levels these characters inhabited would return in some form
It was later revealed that some classic characters like Mr. Patch will be involved in new levels like Nutty Acres, while other characters and elements, such as the snowman, will appear in a game world called "BanjoLand" that is a amalgamation of all previous levels in the Banjo-Kazooie series. Showdown Town will also feature an area called Klungo's Play Emporium as shown in a screenshot. A screenshot also revealed the Rusty Bucket ship of Rusty Bucket Bay
The development team has stated that in tradition with previous games in the series, Nuts & Bolts will end with a trivia quiz
According to Eurogamer magazine, the original team from the earlier Banjo-Kazooie games will be working on the new game. In a video interview, concept artist Ryan Stevenson said, "It's still gonna be the same characters, and it's still gonna be the same thing. It was just so many years ago that Banjo was around and we've got a lot of technology and a lot of new things to pour into that world. It's a game for all the people that appreciated the game years ago, and also for new people coming to the 360
The game was absent from the E3 2007 show floor. However, Peter Moore, the former Senior Vice President of IEB at Microsoft, stated in an interview that they could have shown games such as Banjo-Kazooie but they decided to focus more on games being released in 2007. Moore stated, however, that it would be included in next year's E3 line-up, implying that the game would be released in the third or fourth quarter of 2008. Phil Spencer wanted to reassure gamers that Banjo's Xbox 360 debut is very much in the right hands. He revealed: "Team sizes are so different now and we have more animators now than the full Banjo 1 team, but the key core team is really the same."Originally Rare hinted at intention for making a third Banjo-Kazooie game, referred to in the ending of Banjo-Tooie as Banjo-Threeie.
Rare announced in an edition of their website's email-answering column, "Scribes", that they will release trailers and game screenshots when they feel the time is right. The August 30 edition of Scribes at the Rareware website announced that Banjo and Kazooie will both speak in the "gibberish" language the original games have been known for. The announcement stated "You'll be pleased to know that we have gone for the 'last-gen' option – no fancy speech for us!"[17] As of October 17, 2007, the game is still in designing stages
A podcast of 1UP Yours from the website 1UP.com stated that "A big Microsoft first-party title that has been in the works for a very long time, that people are very excited for, sounds like it's being canceledThis led to the belief that Banjo-Kazooie: Nuts & Bolts was the canceled title. However, Rare later announced that it had not been canceled.[36] As of December 30, 2007, the game "is more than halfway done."[37]
On February 11, 2008 in an interview with MTV.com's MTV Multiplayer blog, head of Microsoft Game Studios Shane Kim said "I’m super-excited about what they’re doing with ‘Banjo’. I think ‘Banjo’ is going to be a big hit for us this holiday". On February 12, 2008 Microsoft UK revealed to ComputerAndVideoGames.com that the game is "still on target" for a 2008 release.[citation needed] The development team consists of many Rare people that have previously worked on the Banjo-Kazooie series, including designers Gregg Mayles and Steve Malpass.[citation needed]
The music will be composed by Grant Kirkhope, and it is suggested that the soundtrack may be orchestrated, following in suit to Viva Piñata and Kameo: Elements of Power. Concerning the music, Kirkhope has said this: "Hmmm....I'd better not say too much about the new Banjo game...hehe! I am trying to keep the same oddball feel about it all......you might hear the odd reference back to some of the old pieces if you listen carefully....hehe! I'm still not sure if I'm gonna do Banjo with full orchestra yet.....you'll have to wait and see!" An edition of Scribes also noted that the "world within a world" music (the music that plays when you go from the main lair to near the entrance of the worlds) will feature.[citation needed]
According to Rare's community manager George Kelion, posting on NeoGaf, "The game is scheduled for a holiday 2008 release - barring the coming of the four horsemen of the apocalypse, you should be playing Banjo 3 before the end of the year (providing you buy the game, that is)." Kelion went on to state that Banjo's creator, Gregg Mayles, is the lead designer on the game, and sought to calm the fear that it's going to be one for the kids. "I can assure you that we haven't been focused on four year-olds when creating the new Banjo game," he wrote. "We hope that you'll be pleasantly surprised with what we've cooked up."[citation needed]
Banjo Kazooie: Nuts & Bolts was Rare's third idea in their plans to create a sequel to Banjo-Tooie. In an interview with Gregg Mayles, he said that the first idea was to create a remake of Banjo-Kazooie that would purport to be a direct port, but would feature extreme changes unexpectedly. For example, a massive queen termite would emerge from the termite hill in Mumbo's Mountain, causing Banjo to have to get oranges for Conga to throw at it. The second concept involved more traditional platforming, but with Gruntilda trying to follow Banjo and Kazooie around every world and replicating their moves in an effort to better them. The working title for the vehicle idea was Banjo-Buildie, but Mayles stated that it was too similar to the previous titles to have an impact.[38]
On the subject of the notorious Stop 'N' Swop feature from the original game, Gregg Mayles said in a 2007 interview with Retro Gamer, "[…]I'm going to say nothing yet again, although we are considering revealing the truth somewhere in the third game, as some kind of anniversary treat." Similarly, Chris Sutherland commented, "For reasons I can't explain I doubt if all the details could ever be revealed on this, but in the meantime I guess you'll have to wait for the Xbox 360 game to see…"[39] In a trailer released on May 13, the ice key can be seen inside a small alcove in BanjoLand. A picture of Banjo holding the pink egg can also be seen in the level. Rare later announced that the original Banjo-Kazooie would be released through the Xbox Live Arcade and feature Stop 'N' Swop connectivity with Nuts & Bolts.
The Banjo-Kazooie: Nuts & Bolts teaser trailer, which was released online in September 2006, introduced Banjo and Kazooie with their new looks, trying to get past a mysterious door. The trailer concludes showing a wall that says "Banjo is back!" The teaser trailer features many gameplay elements that were used in the previous games such as Jigsaw pieces, musical notes, and honeycomb pieces. Although Gruntilda does not appear in the trailer her lair can be seen past a slight fog. Also the moat around Spiral Mountain seems to have disappeared.
Rare released a Christmas card on their website. A lot can be seen in the picture, such as Grunty's picture on the wall, Banjo holding a crown or a Christmas ornament of some sort, Kazooie holding a wrapped item later revealed to be a magic wrench, several Burger King toys for Viva Piñata, and a stocking that says "KI3". Another piñata can be seen wearing a wireless headset.[40]
Speculation around the flame in the fireplace has caused a great deal of controversy on the Rare Witch Project and SpiralMountain.co.uk websites. The speculation revolved around the fact that there was either an old bird design or the head of Gruntilda Winkybunion in the image. After further inspection among many users of the Rare Witch Project, a pinpointed skull of Gruntilda seems to be what is hidden in the fire. The picture of an out-of-frame headless Gruntilda in the top right-hand corner of the image also seems to be pointing directly towards the fire, which also suggests that the likeness of a big-beaked bird is in fact Grunty.[41] Gregg Mayles was asked if this was Grunty's head, his answer was "yes".[21]
In late March 2008, Rare updated Banjo-Kazooie.com to a Silverlight-based page showing a spinning golden Jigsaw piece reflecting both a render of Banjo and the words "Coming Soon!" On March 20, Rare changed the image of Banjo to a silhouette of both Banjo and Kazooie. Rare has stated that the site will be updated with new information "relatively soon".[42] "I really wouldn't base your ultimate judgements of the final Banjo model from what you've glimpsed on the teaser site if I were you," warned Kelion. "All shall be revealed in due course, not that long to wait now."[citation needed] Rare also stated that the Banjo-Kazooie: Nuts & Bolts teaser site is not a hoax.
On April 1, 2008, Rare updated their main website providing five story possibilities for readers to determine which is real; a love story between Banjo and Grunty, a Super Mario Galaxy-like plot, a time travel adventure (similar to Banjo-Kazooie: Grunty's Revenge), a race to claim ownership on Spiral Mountain, and a war storyline with real-time strategy elements (a nod to Halo Wars and Conker's Bad Fur Day).[43] Starting on May 10, Rare held a competition for fans to guess which is the correct storyline for a prize. The hidden competition was to be found in the middle of a Scribe's fan letter. The game detail page for Nuts & Bolts at Xbox.com revealed that the story focuses on Spiral Mountain and the ownership thereof.[5] The prize for guessing the correct storyline was a Banjo-Kazooie: Nuts & Bolts wallpaper.
On May 11, 2008, supposed screenshots of Banjo-Kazooie: Nuts & Bolts were released.[14] The screenshots were later confirmed to be real by Rare and feature gameplay as well as character designs.